Thursday, December 9, 2010
Done! for now...
Everyone pulled together to get a decent looking alpha. Im proud of everyone. I will try to continue to work on this over the break. See everyone next year!
Tuesday, November 30, 2010
After the break...
I have been working hard on collision detection. I have it working pretty well, but may need minor tweaks. I am getting worried about our art team. Our level design and art is not getting done at the rate I wanted. I need to figure out the problem, but it is rare we have all the art people in class. Our level design and art is not getting done at the rate I wanted. I need to figure out the problem, but it is rare we have all the art people in class. Hopefully we can get this done in time for the end of the semester.
Thursday, November 18, 2010
GLE Works!
We have combined the physics engine and the level editor to make levels. We do not have much art right now so we cannot move as fast as I would like. I have just been adding the little things that are necessary for the game. I have inserted number of lives, a death block, kill() in player, and pause. We have also successfully transfered to XNA 4.0 with minimal problems. I cannot make any more progress on the collision detection before I receive Jensen's code from Dr. Bob. I promised a party after the GLE was usable. I will plan on doing that next Tuesday. Then another party at the end of the semester.
Thursday, November 11, 2010
Sprint 3
We are now going to try and mesh the level editor and the game physics. I have been working on Collision detection. I almost have ball/ball working good and Kessler said he would give me some code to make it better.
Thursday, November 4, 2010
Sprint 2
I finalized the control scheme. It should be pretty good. I took over the collision detection stuff and I need to get it polished as much as I can. I also redid the hierarchy of classes that makes more sense. I am currently making up the next sprint. I decided that we will be more productive with one week sprints.
Monday, November 1, 2010
Game Idea
Finished the control scheme. I have an idea for the game. I wanted to write it down before I forgot. What if the left control stick controlled the gravity of the objects, and the right controlled the gravity of the player. this would create a great opportunity to make some interesting puzzle scenarios. (move the player then block, or block then player, or what if you need to move them at the same time? :) This would completely warp the players view of gravity, and make a very fun game.
Wednesday, October 27, 2010
Level editor
The level editor seems to be in the process of being made. I believe a good level editor will make or break this game. I also did the GIT tutorial, it doesn't seem so bad once you get into it. So as long as Tyler can work the low-end GIT stuff...
I need to start on the control scheme.
Friday, October 22, 2010
Start real work
I assigned everyone a task to get done for our first sprint. I need to make sure I keep everyone happy and productive with their assignments. I am also going to make sure that our design Wiki is updated. I gave myself the task of mapping the xbox controls.
Wednesday, September 22, 2010
Pitch 1.0
It seems like our pitch went pretty well. As long as we can stay confident and get a little better art, i think we have a good shot. I am just waiting on tyler to finish some levels so we can make some better videos so we can better show off our game.
Thursday, September 16, 2010
Prototype 1.0
I have developed a very good functioning prototype for our game using Microsoft's starter platformer code. Christian has made the art for the bricks we will use to tile the game. I need to work on making the game viewport move with the character and I need to finish implementing the bricks, and then the rest of the art when it becomes available.
Wednesday, September 8, 2010
Gravity Shift
I am excited to be on the gravity shift team. After discussing where to go with the idea, I have realized that there are many different things we can do. I have been assigned to find a base starter platformer and see if it can be modified to fit our game. I am currently in the process of doing this.
Wednesday, August 25, 2010
Genesis
I am very excited to start on this project. I have a couple of "ok" ideas for a game, but I am more interested in everyone else's ideas. I am thinking about doing a Hamster Escape 2. I could also try to re-pitch my reaction command game...
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