Thursday, November 18, 2010

GLE Works!

We have combined the physics engine and the level editor to make levels. We do not have much art right now so we cannot move as fast as I would like. I have just been adding the little things that are necessary for the game. I have inserted number of lives, a death block, kill() in player, and pause. We have also successfully transfered to XNA 4.0 with minimal problems. I cannot make any more progress on the collision detection before I receive Jensen's code from Dr. Bob. I promised a party after the GLE was usable. I will plan on doing that next Tuesday. Then another party at the end of the semester.

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